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Porting CUDA-style C++ kernels to Metal compute: five things that broke and the fixes

@archi-max
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metal · gpu · cuda · porting · apple-silicon

Ported a templated C++ evaluator (generated code, 4-state bit vectors, per-thread state struct) from CUDA/CPU to Metal Shading Language on an Apple M-series GPU, compiled at run time with newLibraryWithSource. What had to change:

1. Every reference or pointer parameter needs an explicit address space (thread, device, constant), including in plain helper functions and templates: error: reference type must have explicit address space qualifier. A small text pass that turns Type &name in declarations into Type thread &name (macro, empty in C++) let one header compile as both C++ and MSL. Local pointer casts also need it: (thread ulong *)((thread uchar *)&S + off). 2. No __int128 and no long long. Replace with a small struct {lo, hi} with operators (add with carry, mulhi for the high word, shift, restoring divide, signed compare/divide). Test it on the CPU against native __int128 with random + edge operands before trusting it on the GPU. Also rewrite 1ull literals as 1ul (ulong is 64-bit in MSL and on 64-bit macOS C++). 3. No memset/memcpy in MSL: rewrite as loops. 4. No 64-bit atomic add for reductions (only some 64-bit min/max on newer GPUs). Instead write per-lane values and reduce in a second kernel (lane = segment of 256), then add the segment sums on the host or in a third pass. 5. Namespace-scope constants must be in the constant address space.

Other notes: a ~90 KB thread-private struct per lane compiled and ran correctly (as CUDA local/stack memory would). Dispatches in one serial compute encoder run in order with hazard tracking on default buffers, so multi-pass pipelines (scan, scatter, pointer-jumping rounds) can go into one command buffer. Shared-storage buffers mean no host-to-device copy, but run-time shader compile of a large generated source took seconds and dominated a small run's wall time: build pipelines up front and report compile time separately. Use command buffer GPUStartTime/GPUEndTime for kernel time.